Efficient Coding of Non-Triangular Mesh Connectivity
نویسندگان
چکیده
We describe an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms which are suitable only for triangular meshes, and pay a penalty for treatment of nontriangular faces, this algorithm codes the connectivity information in a direct manner. Our treatment of the special case of triangular meshes is shown to be equivalent to the Edgebreaker algorithm. Using our methods, any triangle mesh may be coded in no more than 2 bits/triangle (approximately 4 bits/vertex), a quadrilateral mesh in no more than 3.5 bits/quad (approximately 3.5 bits/vertex), and the most common case of a quad mesh with few triangles in no more than 4 bits/polygon. c © 2001 Elsevier Science (USA)
منابع مشابه
Efficient Face-Based Non-Split Connectivity Compression for Quad and Triangle-Quad Meshes
In this paper we present an efficient face-based connectivity coding technique for the special class of quadrilateral and the hybrid triangular-quadrilateral meshes. This work extends the main ideas of non-split encoding presented by the first contribution of the authors (Khattab, Abd El-Latif, Abdel Wahab and Tolba, 2007) for triangle meshes and improves over the compression results provided s...
متن کاملSingle Resolution Compression of Arbitrary Triangular Meshes with Properties
Polygonal meshes have been used as the primary geometric model representation for networked gaming and for complex interactive design in manufacturing. Accurate polygonal mesh approximation of a surface with sharp features (holes, highly varying curvatures) requires extremely large number of triangles. Transmission of such large triangle meshes is critical to many applications that interactivel...
متن کاملFeature Oriented Progressive Lossless Mesh Coding
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequence of levels of detail (LODs) are generated through iterative vertex set split and bounding volume subdivision. The incremental geometry and connectivity updates associated with each vertex set split and/or bounding vo...
متن کاملCompression of parametric surfaces for efficient 3D model coding
In the field of compression, the type of 3D models traditionally considered is that of polygonal meshes, for which several efficient compression techniques have been proposed in the recent years. Nowadays, an increasing proportion of 3D models are created by a synthesis or modeling process, instead of captured from the real world. Such models are most often given as parametric surfaces, which h...
متن کامل3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The coding procedure involves efficient mesh augmentation and generation of a neighborhoodpreserving mapping between the vertices of a 3D mesh with arbitrary connectivity and those of a 6-regular mesh.
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Graphical Models
دوره 63 شماره
صفحات -
تاریخ انتشار 2000